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Buster Bros

Photo

Information

Developer(s) : Capcom
Publisher(s) : Capcom, Mitchell
Designer(s) :
Yoshiki Okamoto
Toshihiko "NDA" Uda
Release Date : 1989/1990


Photo



Controls

See instructions in the game



History

Buster Bros, also called Pang and Pomping World, is a cooperative two-player arcade video game released in 1989 by Capcom. The Buster brothers must finish a round-the-world quest to destroy bouncing balloons that are terrorizing several of Earth's landmarks and cities. The fight to save the Earth begins on Mt. Fuji, Japan where the brothers must pass all three stages before moving on to the next location.

Conversions for home systems were produced by Ocean Software in 1990 for the ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga, MS-DOS and Atari ST. It is the same as "Buster Bros" except for the opening title.

The basic gameplay in Buster Bros/Pang is identical to a much earlier 1983 Japanese computer game called Cannon Ball (also released in 1983 on the ZX Spectrum as Bubble Buster). Cannon Ball was made by Japanese publishers Hudson Soft, and possibly inspired Mitchell Corp. to make Buster Bros six years later

There are 50 stages at 17 locations: Mt. Fuji, Mt. Keirin, the Temple of the Emerald Buddha, Angkor Wat, Ayers Rock, the Taj Mahal, Leningrad, Paris, London, Barcelona, Athens, Egypt, Kenya, New York, Maya ruins, Antarctica, and finally Easter Island.

Each location has a unique background that shows the area's most famous landmarks. The stages contain a different layout of blocks, some that disappear after being shot, others that do not, and still others that are hidden and can reveal bonuses.

The stages start with differing numbers and sizes of balloons. The largest balloon divides for the first three times it is popped; after the fourth and smallest balloon is popped it vanishes. Each player starts with a single harpoon. When a balloon is popped, special weapons may drop down.

The other weapons include:

    A twin harpoon that will allow two shots at once.
    A grappling hook that will stay attached to the ceiling or block for a short period of time.
    A high-caliber gun that works much like a machine gun allowing rapid shots.

There is no ammunition limit to any weapon. The names of the weapons differ between the monitor bezel (given above) and the game's attract mode. Other bonuses include:

    A force field.
    An hourglass that slows the balls down.
    A clock which stops the balls for a short time.
    Dynamite that will pop all of the balloons down to their smallest size simultaneously.

At a certain point in the stage, a food item will drop down that is worth several thousand bonus points.

If a player touches a balloon of any size, the player dies and both players must start the stage again.

When both players touch a balloon at the same time, only Player 1 will lose a life but this is somewhat offset because when both players reach a bonus or weapon simultaneously only Player 1 will get it.

Players start with 3-5 lives depending on the dip switch setting. Extra lives are also given when certain point totals have been accumulated. The stage ends when all of the balloons are successfully cleared. The game ends after all stages have been completed and our heroic duo ride their jeep into the sunset on an Easter Island beach.

In some later versions, there are more than 17 locations.

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